

They’re essentially scenery, like the pins on Crockinole, as they’re too big and heavy to move with flicks from other disks. Those temples are the key element with which Flick of Faith seeks to elevate itself above the competition.

In particular, Dagda’s Hand of God ability, which lets you hold a cardboard hand on the map vertically as a backstop, makes it very easy to get temples and is extremely powerful. The Egyptian card gives you a choice between Ra, who replaces one of your prophet discs with a bigger, beefier sphinx disk, or Anubis, who lets you re-shoot the first prophet that drops off the map each turn. These cards are two-sided and you can pick which effect you prefer. Players also start the game with a special god power. The latter includes effects like King Ape which adds a single disk to the map that you can push around with your own shots, and it nullifies scoring for any island it ends up on. These range from the ludicrous, such as having to flick two prophets at once, either stacked atop each other or with separate hands, to the strategic. At the end of each round you get a point for each island where you have at least one disk and three for each island where you have a majority of disks.Įach round starts with a vote between two law cards, which changes the rules either for the round or for the remainder of the game. If you can land it within the small city circle on an island you get to replace it with a big temple disk, which is permanent. Your aim is to flick your five prophet discs across the map and get them onto the four islands. Rules and How it Playsįlick of Faith is a really simple game, making it well suited for families, friends and accessible play (see the best family board games). It’s all illustrated in a well-executed semi-cartoon style that fits the silly theme of mythical deities flicking prophets across a map. Other components include a deck of cards, some stickers to decorate the disks with and a sheet of cardboard tokens. You might presume this kind of mat isn’t smooth and shiny enough to slide the included wooden disks across, but it facilitates the flicking just fine.Īside from your small flicking disks, there are a number of chunky wooden temple cylinders. Taylor Perry picked up the ball around 30 yards out with their appearing to be little on.īut the midfielder then hit a rocket towards the top corner which goalkeeper Krisztian Hegyi brilliantly tipped onto the bar.įollowing what had been a stop-start half, the hosts then threatened again just before the break, when Carl Piergianni saw a header from a corner well saved by Marko Marosi.Levering the lid off makes it plain why: inside there’s a big, rolled-up vinyl mat to use as a play surface, depicting four islands surrounded by clouds. And we came close to opening the scoring in spectacular fashion.

Gradually, Town began to grow in stature. He then took a touch before firing over just eight yards from goal.Ī few minutes later, Dan Butler then let fly with a dangerous shot from outside the box that flew inches past the post. Stevenage lined up in a 3-4-1-2 system with Jordan Roberts operating just behind Josh March and Aaron Pressley.Ĭlear-cut chances proved few and far between in the opening 20 minutes - but the hosts did create two opportunities to break the deadlock.įirst, a miss-kick from Marko Marosi saw the ball fall for March in the box. Setting up in a 3-5-2 formation, Ryan Bowman and Dan Udoh led the line with new signings Joe Anderson, Morgan Feeney, Taylor Perry and Nohan Kenneh all starting their third successive games.Įlliott Bennett returned to the squad following his appendix surgery last week while club captain Chey Dunkley was also fit enough to make the bench following an Achilles injury.
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Head coach Matt Taylor named an unchanged side from the one that secured an opening-day victory over Cheltenham.
